![]() Change the setting here and even add in new rules for different popups. Popups can come in many different colours, fonts, sizes, etc. If there’s a second animation then the second one will play after in mirrored form. Attack animation 1 is the first one that plays. To have enemies play different attack animations, use the following notetags: Changes the normal attack animation of the particular enemy to animation x. Now, animations play where the status window is and relative to the position of each party member. ![]() Before in RPG Maker VX Ace, it was nothing more than just sound effects and the screen shaking. Enemies now show battle animations when they deliver attacks and skills against the player’s party. The animation fixes prevent excessive animation overlaying (and making the screen look really ugly) and prevents animation clashing between two dual wielding normal attack animations. Though the Yanfly Engine Ace – Ace Core Engine script contains animation fixes, those fixes are included in this script as well to ensure it’s working for the battle script in the event someone chooses not to work with the Ace Core Engine script. Combined with popups, information is delivered in streamlined fashion. Enemies now show attack animations for their actions.
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